Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Lurking in the ever dark depths of the caves, the Hunters move around with out a sound, except for the twang of their crossbows.
Anmerkungen: In underground terrain (except lit underground), this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Shadow |
Kosten: | 18 |
LP: | 27 |
Bewegungskosten: | 6 |
EP: | 35 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Dark Elf Hunter |
Fertigkeiten: | cavestalk |
dagger Klinge | 5 - 2 Nahkampf | ||
crossbow Stich | 6 - 3 Fernkampf |
Resistenzen: | |
---|---|
Klinge | -20% |
Stich | -20% |
Wucht | 10% |
Feuer | -10% |
Kälte | 30% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 70% |
Burg | 1 | 70% |
Dorf | 1 | 70% |
Flachland | 1 | 60% |
Gefroren | 2 | 40% |
Höhle | 1 | 60% |
Hügel | 1 | 70% |
Küstennahes Riff | - | 0% |
Pilzhain | 1 | 70% |
Sand | 2 | 40% |
Seichtes Wasser | 2 | 40% |
Sumpf | 2 | 40% |
Tiefes Wasser | 100 | 30% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 2 | 70% |